#ifndef _SLDRSANDBOSS #define _SLDRSANDBOSS #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp" #include "MetroidPrime/ScriptLoader/SLdrSandBossData.hpp" struct SLdrSandBoss { SLdrSandBoss(); ~SLdrSandBoss(); SLdrEditorProperties editorProperties; SLdrPatternedAITypedef patterned; SLdrActorParameters actorInformation; SLdrSandBossData sandBossData; }; void LoadTypedefSLdrSandBoss(SLdrSandBoss&, CInputStream&); #endif // _SLDRSANDBOSS