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20 lines
433 B
C++
20 lines
433 B
C++
#ifndef _SLDRRUMBLEEFFECT
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#define _SLDRRUMBLEEFFECT
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrRumbleEffect {
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SLdrRumbleEffect();
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~SLdrRumbleEffect();
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SLdrEditorProperties editorProperties;
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float radius;
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int effect;
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int flagsRumble;
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};
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void LoadTypedefSLdrRumbleEffect(SLdrRumbleEffect&, CInputStream&);
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#endif // _SLDRRUMBLEEFFECT
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