#ifndef _SLDRRUMBLEEFFECT #define _SLDRRUMBLEEFFECT #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrRumbleEffect { SLdrRumbleEffect(); ~SLdrRumbleEffect(); SLdrEditorProperties editorProperties; float radius; int effect; int flagsRumble; }; void LoadTypedefSLdrRumbleEffect(SLdrRumbleEffect&, CInputStream&); #endif // _SLDRRUMBLEEFFECT