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22 lines
522 B
C++
22 lines
522 B
C++
#ifndef _SLDRPLAYERSTATECHANGE
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#define _SLDRPLAYERSTATECHANGE
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrPlayerStateChange {
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SLdrPlayerStateChange();
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~SLdrPlayerStateChange();
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SLdrEditorProperties editorProperties;
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int itemToChange;
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int capacityIncrease;
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int amount;
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int command;
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int commandAction;
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};
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void LoadTypedefSLdrPlayerStateChange(SLdrPlayerStateChange&, CInputStream&);
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#endif // _SLDRPLAYERSTATECHANGE
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