#ifndef _SLDRPLAYERSTATECHANGE #define _SLDRPLAYERSTATECHANGE #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrPlayerStateChange { SLdrPlayerStateChange(); ~SLdrPlayerStateChange(); SLdrEditorProperties editorProperties; int itemToChange; int capacityIncrease; int amount; int command; int commandAction; }; void LoadTypedefSLdrPlayerStateChange(SLdrPlayerStateChange&, CInputStream&); #endif // _SLDRPLAYERSTATECHANGE