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Henrique Gemignani Passos Lima 7539fb92cb cammelCase for intermediate structs
2023-08-11 22:35:54 +03:00

35 lines
1020 B
C++

#ifndef _SLDRPLAYERCONTROLLER
#define _SLDRPLAYERCONTROLLER
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "rstl/string.hpp"
struct SLdrPlayerController {
SLdrPlayerController();
~SLdrPlayerController();
SLdrEditorProperties editorProperties;
int unknown_0xe71de331;
CAssetId model;
SLdrAnimationParameters animationInformation;
SLdrActorParameters actorInformation;
int proxyType;
CVector3f playerOffset;
int initialState;
int playerVisor;
float unknown_0xf09c2b4b;
float unknown_0x760859e5;
float unknown_0xbd548a40;
CVector3f rotationForType3;
rstl::string unknown_0x70bc90a6;
};
void LoadTypedefSLdrPlayerController(SLdrPlayerController&, CInputStream&);
#endif // _SLDRPLAYERCONTROLLER