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35 lines
1020 B
C++
35 lines
1020 B
C++
#ifndef _SLDRPLAYERCONTROLLER
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#define _SLDRPLAYERCONTROLLER
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "rstl/string.hpp"
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struct SLdrPlayerController {
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SLdrPlayerController();
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~SLdrPlayerController();
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SLdrEditorProperties editorProperties;
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int unknown_0xe71de331;
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CAssetId model;
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SLdrAnimationParameters animationInformation;
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SLdrActorParameters actorInformation;
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int proxyType;
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CVector3f playerOffset;
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int initialState;
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int playerVisor;
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float unknown_0xf09c2b4b;
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float unknown_0x760859e5;
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float unknown_0xbd548a40;
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CVector3f rotationForType3;
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rstl::string unknown_0x70bc90a6;
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};
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void LoadTypedefSLdrPlayerController(SLdrPlayerController&, CInputStream&);
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#endif // _SLDRPLAYERCONTROLLER
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