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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#ifndef _SLDRPLATFORM
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#define _SLDRPLATFORM
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageVulnerability.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrHealthInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPlatformMotionProperties.hpp"
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struct SLdrPlatform {
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SLdrPlatform();
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~SLdrPlatform();
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SLdrEditorProperties editorProperties;
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CVector3f collisionBox;
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CVector3f collisionOffset;
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CAssetId model;
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SLdrAnimationParameters animationInformation;
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SLdrActorParameters actorInformation;
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CAssetId collisionModel;
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SLdrHealthInfo health;
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SLdrDamageVulnerability vulnerability;
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float xRayTransparency;
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int maximumSplashes;
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int splashGenerationRate;
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bool renderRainSplashes;
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bool unknown_0xf203bc81;
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SLdrPlatformMotionProperties motionProperties;
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CVector3f unknown_0x24fdeea1;
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float randomAnimationOffset;
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};
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void LoadTypedefSLdrPlatform(SLdrPlatform&, CInputStream&);
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#endif // _SLDRPLATFORM
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