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21 lines
559 B
C++
21 lines
559 B
C++
#ifndef _SLDRINGPUDDLE
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#define _SLDRINGPUDDLE
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrUnknownStruct30.hpp"
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struct SLdrIngPuddle {
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SLdrIngPuddle();
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~SLdrIngPuddle();
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SLdrEditorProperties editorProperties;
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SLdrActorParameters actorInformation;
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SLdrUnknownStruct30 unknownStruct30;
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};
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void LoadTypedefSLdrIngPuddle(SLdrIngPuddle&, CInputStream&);
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#endif // _SLDRINGPUDDLE
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