#ifndef _SLDRINGPUDDLE #define _SLDRINGPUDDLE #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrUnknownStruct30.hpp" struct SLdrIngPuddle { SLdrIngPuddle(); ~SLdrIngPuddle(); SLdrEditorProperties editorProperties; SLdrActorParameters actorInformation; SLdrUnknownStruct30 unknownStruct30; }; void LoadTypedefSLdrIngPuddle(SLdrIngPuddle&, CInputStream&); #endif // _SLDRINGPUDDLE