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25 lines
570 B
C++
25 lines
570 B
C++
#ifndef _SLDRGENERATOR
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#define _SLDRGENERATOR
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrGenerator {
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SLdrGenerator();
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~SLdrGenerator();
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SLdrEditorProperties editorProperties;
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int randomCount;
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bool uniqueLocations;
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bool keepOrientation;
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bool useOriginatorTransform;
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CVector3f offset;
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float randomScaleMin;
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float randomScaleMax;
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};
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void LoadTypedefSLdrGenerator(SLdrGenerator&, CInputStream&);
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#endif // _SLDRGENERATOR
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