#ifndef _SLDRGENERATOR #define _SLDRGENERATOR #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrGenerator { SLdrGenerator(); ~SLdrGenerator(); SLdrEditorProperties editorProperties; int randomCount; bool uniqueLocations; bool keepOrientation; bool useOriginatorTransform; CVector3f offset; float randomScaleMin; float randomScaleMax; }; void LoadTypedefSLdrGenerator(SLdrGenerator&, CInputStream&); #endif // _SLDRGENERATOR