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64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
#ifndef _SLDRCOIN
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#define _SLDRCOIN
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrCoin {
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SLdrCoin();
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~SLdrCoin();
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SLdrEditorProperties editorProperties;
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float coneSpread;
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float minimumSpeed;
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float maximumSpeed;
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float minimumSpinSpeed;
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float maximumSpinSpeed;
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float minimumLifeTime;
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float maximumLifeTime;
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float disableCollisionTime;
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float fadeInEndPercentage;
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float fadeOutStartPercentage;
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CColor startColor;
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CColor endColor;
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float scaleStartPercentage;
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CVector3f finalScale;
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float unknown_0x417f4a91;
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float gravity;
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CVector3f positionOffset;
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CAssetId model;
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SLdrActorParameters actorInformation;
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CAssetId particle1;
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int bounceSound;
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int maxBounceSounds;
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float unknown_0x76c79503;
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float unknown_0x310dfac8;
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CVector3f particleSystem1Scale;
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bool particleSystem1UsesGlobalTranslation;
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bool particleSystem1WaitForParticlesToDie;
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int particleSystem1Orientation;
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CAssetId particle2;
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CVector3f particleSystem2Scale;
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bool particleSystem2UsesGlobalTranslation;
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bool particleSystem2WaitForParticlesToDie;
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int particleSystem2Orientation;
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CAssetId deathParticle;
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CVector3f deathParticleSystemScale;
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int deathParticleSystemOrientation;
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bool isCollider;
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bool isShootable;
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bool dieOnCollision;
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bool unknown_0xdcaa0f22;
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bool unknown_0xbfd82a19;
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bool unknown_0x723d42d6;
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float disablePhysicsThreshold;
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};
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void LoadTypedefSLdrCoin(SLdrCoin&, CInputStream&);
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#endif // _SLDRCOIN
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