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23 lines
505 B
C++
23 lines
505 B
C++
#ifndef _SLDRAIKEYFRAME
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#define _SLDRAIKEYFRAME
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrAIKeyframe {
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SLdrAIKeyframe();
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~SLdrAIKeyframe();
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SLdrEditorProperties editorProperties;
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int animationIndex;
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bool loop;
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float loopDuration;
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int unknown_0x58810503;
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int unknown_0x6d62ef74;
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float playbackRate;
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};
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void LoadTypedefSLdrAIKeyframe(SLdrAIKeyframe&, CInputStream&);
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#endif // _SLDRAIKEYFRAME
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