#ifndef _SLDRAIKEYFRAME #define _SLDRAIKEYFRAME #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrAIKeyframe { SLdrAIKeyframe(); ~SLdrAIKeyframe(); SLdrEditorProperties editorProperties; int animationIndex; bool loop; float loopDuration; int unknown_0x58810503; int unknown_0x6d62ef74; float playbackRate; }; void LoadTypedefSLdrAIKeyframe(SLdrAIKeyframe&, CInputStream&); #endif // _SLDRAIKEYFRAME