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34 lines
890 B
C++
34 lines
890 B
C++
#ifndef _SLDRUNKNOWNSTRUCT10
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#define _SLDRUNKNOWNSTRUCT10
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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struct SLdrUnknownStruct10 {
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SLdrUnknownStruct10();
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~SLdrUnknownStruct10();
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float grenadeMinAttackInterval;
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float unknown_0xb7994ea1;
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float grenadeAttackChance;
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float unknown_0x25f822c4;
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float unknown_0x765e3a20;
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SLdrDamageInfo grenadeDamage;
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CAssetId grenadeExplosion;
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CAssetId grenadeEffect;
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CAssetId grenadeTrail;
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float grenadeMass;
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float unknown_0xed086ce0;
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float unknown_0x00fc6646;
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float unknown_0xa7c8e63f;
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int unknown_0x454f16b1;
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float unknown_0x2d4706e8;
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int soundGrenadeBounce;
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int soundGrenadeExplode;
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};
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void LoadTypedefSLdrUnknownStruct10(SLdrUnknownStruct10&, CInputStream&);
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#endif // _SLDRUNKNOWNSTRUCT10
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