#ifndef _SLDRUNKNOWNSTRUCT10 #define _SLDRUNKNOWNSTRUCT10 #include "Kyoto/SObjectTag.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp" struct SLdrUnknownStruct10 { SLdrUnknownStruct10(); ~SLdrUnknownStruct10(); float grenadeMinAttackInterval; float unknown_0xb7994ea1; float grenadeAttackChance; float unknown_0x25f822c4; float unknown_0x765e3a20; SLdrDamageInfo grenadeDamage; CAssetId grenadeExplosion; CAssetId grenadeEffect; CAssetId grenadeTrail; float grenadeMass; float unknown_0xed086ce0; float unknown_0x00fc6646; float unknown_0xa7c8e63f; int unknown_0x454f16b1; float unknown_0x2d4706e8; int soundGrenadeBounce; int soundGrenadeExplode; }; void LoadTypedefSLdrUnknownStruct10(SLdrUnknownStruct10&, CInputStream&); #endif // _SLDRUNKNOWNSTRUCT10