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19 lines
410 B
C++
19 lines
410 B
C++
#ifndef _SLDRTWEAKPLAYER_SHIELD
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#define _SLDRTWEAKPLAYER_SHIELD
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrTweakPlayer_Shield {
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SLdrTweakPlayer_Shield();
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~SLdrTweakPlayer_Shield();
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float maxEnergy;
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float usageRate;
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float rechargeRate;
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bool allowsMotion;
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};
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void LoadTypedefSLdrTweakPlayer_Shield(SLdrTweakPlayer_Shield&, CInputStream&);
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#endif // _SLDRTWEAKPLAYER_SHIELD
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