#ifndef _SLDRTWEAKPLAYER_SHIELD #define _SLDRTWEAKPLAYER_SHIELD #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakPlayer_Shield { SLdrTweakPlayer_Shield(); ~SLdrTweakPlayer_Shield(); float maxEnergy; float usageRate; float rechargeRate; bool allowsMotion; }; void LoadTypedefSLdrTweakPlayer_Shield(SLdrTweakPlayer_Shield&, CInputStream&); #endif // _SLDRTWEAKPLAYER_SHIELD