mirror of
https://github.com/PrimeDecomp/echoes.git
synced 2026-03-31 14:23:06 -07:00
19 lines
419 B
C++
19 lines
419 B
C++
#ifndef _SLDRTWEAKPLAYERGUN_POSITION
|
|
#define _SLDRTWEAKPLAYERGUN_POSITION
|
|
|
|
#include "Kyoto/Streams/CInputStream.hpp"
|
|
|
|
struct SLdrTweakPlayerGun_Position {
|
|
SLdrTweakPlayerGun_Position();
|
|
~SLdrTweakPlayerGun_Position();
|
|
|
|
float unknown;
|
|
float x;
|
|
float y;
|
|
float z;
|
|
};
|
|
|
|
void LoadTypedefSLdrTweakPlayerGun_Position(SLdrTweakPlayerGun_Position&, CInputStream&);
|
|
|
|
#endif // _SLDRTWEAKPLAYERGUN_POSITION
|