#ifndef _SLDRTWEAKPLAYERGUN_POSITION #define _SLDRTWEAKPLAYERGUN_POSITION #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakPlayerGun_Position { SLdrTweakPlayerGun_Position(); ~SLdrTweakPlayerGun_Position(); float unknown; float x; float y; float z; }; void LoadTypedefSLdrTweakPlayerGun_Position(SLdrTweakPlayerGun_Position&, CInputStream&); #endif // _SLDRTWEAKPLAYERGUN_POSITION