Files
echoes/include/MetroidPrime/ScriptLoader/SLdrTweakPlayerControls_UnknownStruct2.hpp
Henrique Gemignani Passos Lima 7539fb92cb cammelCase for intermediate structs
2023-08-11 22:35:54 +03:00

36 lines
1.0 KiB
C++

#ifndef _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT2
#define _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT2
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrTweakPlayerControls_UnknownStruct2 {
SLdrTweakPlayerControls_UnknownStruct2();
~SLdrTweakPlayerControls_UnknownStruct2();
bool unknown_0xff1b0413;
bool unknown_0xe0c1d958;
bool toggleAimPosition;
bool unknown_0x1f99c6ba;
bool unknown_0x18eb3ab5;
bool unknown_0xbdc01c71;
bool fixedVerticalAim;
bool unknown_0xda97bbcd;
bool orbitAroundEnemies;
bool unknown_0xc224d966;
bool addGrenadeAlert;
bool unknown_0x3fb16819;
bool unknown_0x4fcf4b70;
bool unknown_0x07bb06a6;
bool unknown_0x04d8d57b;
bool unknown_0x5282c47e;
bool fallingDoubleJump;
bool impulseDoubleJump;
bool unknown_0xa796a8b9;
bool unknown_0x7c0599c8;
bool unknown_0x522ab1ac;
};
void LoadTypedefSLdrTweakPlayerControls_UnknownStruct2(SLdrTweakPlayerControls_UnknownStruct2&, CInputStream&);
#endif // _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT2