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36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#ifndef _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT2
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#define _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT2
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrTweakPlayerControls_UnknownStruct2 {
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SLdrTweakPlayerControls_UnknownStruct2();
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~SLdrTweakPlayerControls_UnknownStruct2();
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bool unknown_0xff1b0413;
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bool unknown_0xe0c1d958;
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bool toggleAimPosition;
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bool unknown_0x1f99c6ba;
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bool unknown_0x18eb3ab5;
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bool unknown_0xbdc01c71;
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bool fixedVerticalAim;
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bool unknown_0xda97bbcd;
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bool orbitAroundEnemies;
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bool unknown_0xc224d966;
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bool addGrenadeAlert;
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bool unknown_0x3fb16819;
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bool unknown_0x4fcf4b70;
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bool unknown_0x07bb06a6;
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bool unknown_0x04d8d57b;
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bool unknown_0x5282c47e;
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bool fallingDoubleJump;
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bool impulseDoubleJump;
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bool unknown_0xa796a8b9;
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bool unknown_0x7c0599c8;
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bool unknown_0x522ab1ac;
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};
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void LoadTypedefSLdrTweakPlayerControls_UnknownStruct2(SLdrTweakPlayerControls_UnknownStruct2&, CInputStream&);
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#endif // _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT2
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