#ifndef _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT2 #define _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT2 #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakPlayerControls_UnknownStruct2 { SLdrTweakPlayerControls_UnknownStruct2(); ~SLdrTweakPlayerControls_UnknownStruct2(); bool unknown_0xff1b0413; bool unknown_0xe0c1d958; bool toggleAimPosition; bool unknown_0x1f99c6ba; bool unknown_0x18eb3ab5; bool unknown_0xbdc01c71; bool fixedVerticalAim; bool unknown_0xda97bbcd; bool orbitAroundEnemies; bool unknown_0xc224d966; bool addGrenadeAlert; bool unknown_0x3fb16819; bool unknown_0x4fcf4b70; bool unknown_0x07bb06a6; bool unknown_0x04d8d57b; bool unknown_0x5282c47e; bool fallingDoubleJump; bool impulseDoubleJump; bool unknown_0xa796a8b9; bool unknown_0x7c0599c8; bool unknown_0x522ab1ac; }; void LoadTypedefSLdrTweakPlayerControls_UnknownStruct2(SLdrTweakPlayerControls_UnknownStruct2&, CInputStream&); #endif // _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT2