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90 lines
1.9 KiB
C++
90 lines
1.9 KiB
C++
#ifndef _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT1
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#define _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT1
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrTweakPlayerControls_UnknownStruct1 {
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SLdrTweakPlayerControls_UnknownStruct1();
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~SLdrTweakPlayerControls_UnknownStruct1();
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int forward;
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int backward;
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int turnLeft;
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int turnRight;
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int strafeLeft;
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int strafeRight;
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int lookLeft;
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int lookRight;
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int lookUp;
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int lookDown;
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int jump;
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int jump2;
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int fireBeam;
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int fireBeam2;
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int autoFireBeam;
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int chargeBeam;
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int chargeBeam2;
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int useItem;
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int aimUp;
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int aimDown;
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int cycleBeamUp;
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int cycleBeamDown;
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int cycleItem;
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int selectPowerBeam;
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int selectIceBeam;
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int selectWaveBeam;
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int selectPlasmaBeam;
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int gunToggleHolster;
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int orbitClose;
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int orbitFar;
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int orbitObject;
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int orbitSelect;
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int orbitConfirm;
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int orbitLeft;
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int orbitRight;
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int orbitUp;
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int orbitDown;
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int holdLook1;
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int holdLook2;
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int lookZoomIn;
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int lookZoomOut;
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int holdAim;
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int mapCircleUp;
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int mapCircleDown;
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int mapCircleLeft;
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int mapCircleRight;
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int mapMoveForward;
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int mapMoveBack;
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int mapMoveLeft;
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int mapMoveRight;
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int mapZoomIn;
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int mapZoomOut;
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int spiderBall;
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int chaseCamera;
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int xRayVisor;
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int thermoVisor;
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int enviroVisor;
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int noVisor;
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int visorMenu;
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int cycleVisorUp;
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int cycleVisorDown;
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int darkVisorToggle;
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int crosshairs;
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int unknown_0x29293fb1;
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int useShield;
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int scanItem;
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int inventoryScreen;
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int mapScreen;
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int optionsScreen;
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int logScreen;
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int unknown_0xbf218f4f;
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int unknown_0x05ef2422;
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int boostBall;
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int morphIntoBall;
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int morphFromBall;
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};
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void LoadTypedefSLdrTweakPlayerControls_UnknownStruct1(SLdrTweakPlayerControls_UnknownStruct1&, CInputStream&);
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#endif // _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT1
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