#ifndef _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT1 #define _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT1 #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakPlayerControls_UnknownStruct1 { SLdrTweakPlayerControls_UnknownStruct1(); ~SLdrTweakPlayerControls_UnknownStruct1(); int forward; int backward; int turnLeft; int turnRight; int strafeLeft; int strafeRight; int lookLeft; int lookRight; int lookUp; int lookDown; int jump; int jump2; int fireBeam; int fireBeam2; int autoFireBeam; int chargeBeam; int chargeBeam2; int useItem; int aimUp; int aimDown; int cycleBeamUp; int cycleBeamDown; int cycleItem; int selectPowerBeam; int selectIceBeam; int selectWaveBeam; int selectPlasmaBeam; int gunToggleHolster; int orbitClose; int orbitFar; int orbitObject; int orbitSelect; int orbitConfirm; int orbitLeft; int orbitRight; int orbitUp; int orbitDown; int holdLook1; int holdLook2; int lookZoomIn; int lookZoomOut; int holdAim; int mapCircleUp; int mapCircleDown; int mapCircleLeft; int mapCircleRight; int mapMoveForward; int mapMoveBack; int mapMoveLeft; int mapMoveRight; int mapZoomIn; int mapZoomOut; int spiderBall; int chaseCamera; int xRayVisor; int thermoVisor; int enviroVisor; int noVisor; int visorMenu; int cycleVisorUp; int cycleVisorDown; int darkVisorToggle; int crosshairs; int unknown_0x29293fb1; int useShield; int scanItem; int inventoryScreen; int mapScreen; int optionsScreen; int logScreen; int unknown_0xbf218f4f; int unknown_0x05ef2422; int boostBall; int morphIntoBall; int morphFromBall; }; void LoadTypedefSLdrTweakPlayerControls_UnknownStruct1(SLdrTweakPlayerControls_UnknownStruct1&, CInputStream&); #endif // _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT1