Files
Henrique Gemignani Passos Lima 7539fb92cb cammelCase for intermediate structs
2023-08-11 22:35:54 +03:00

124 lines
2.8 KiB
C++

#ifndef _SLDRSPAWNPOINTSTRUCT
#define _SLDRSPAWNPOINTSTRUCT
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrSpawnPointStruct {
SLdrSpawnPointStruct();
~SLdrSpawnPointStruct();
int powerBeam;
int darkBeam;
int lightBeam;
int annihilatorBeam;
int powerBeamCombo;
int darkBeamCombo;
int lightBeamCombo;
int annihilatorBeamCombo;
int chargeComboUpgrade;
int combatVisor;
int scanVisor;
int darkVisor;
int echoVisor;
int variaSuit;
int darkSuit;
int lightSuit;
int morphBall;
int boostBall;
int spiderBall;
int bomb;
int lightBomb;
int darkBomb;
int annihilatorBomb;
int chargeUpgrade;
int grappleBeam;
int doubleJump;
int gravityBoost;
int seeker;
int screwAttack;
int translatorUpgrade;
int templeKey1;
int templeKey2;
int templeKey3;
int templeKey4;
int templeKey5;
int templeKey6;
int templeKey7;
int templeKey8;
int templeKey9;
int sandKey1;
int sandKey2;
int sandKey3;
int swampKey1;
int swampKey2;
int swampKey3;
int cliffsideKey1;
int cliffsideKey2;
int cliffsideKey3;
int energy;
int energyTank;
int unknown_0x161898dc;
int powerBomb;
int missile;
int darkBeamAmmo;
int lightBeamAmmo;
int percentageIncrease;
int miscCounter1;
int miscCounter2;
int miscCounter3;
int miscCounter4;
int changeToPowerBeam;
int changeToDarkBeam;
int changeToLightBeam;
int changeToAnnihilatorBeam;
int multiChargeUpgrade;
int invisibility;
int amplifiedDamage;
int invincibility;
int unknown_0x66ae338e;
int unknown_0x210e495e;
int unknown_0x1c6e60ee;
int unknown_0xae4ebcfe;
int fragCount;
int diedCount;
int archenemyCount;
int persistentCounter1;
int persistentCounter2;
int persistentCounter3;
int persistentCounter4;
int persistentCounter5;
int persistentCounter6;
int persistentCounter7;
int persistentCounter8;
int changeToCombatVisor;
int changeToScanVisor;
int changeToDarkVisor;
int changeToEchoVisor;
int coinAmplifier;
int coinCounter;
int unlimitedMissiles;
int unlimitedBeamAmmo;
int darkShield;
int lightShield;
int absorbAttack;
int deathBall;
int scanVirus;
int visorStatic;
int beamWeaponsDisabled;
int missileWeaponsDisabled;
int unknown_0x32f5e918;
int disableBall;
int disableDoubleJump;
int activateMorphballBoost;
int hackedEffect;
int activateMorphballDamage;
int translatorUpgrade1;
int translatorUpgrade2;
int translatorUpgrade3;
int translatorUpgrade4;
};
void LoadTypedefSLdrSpawnPointStruct(SLdrSpawnPointStruct&, CInputStream&);
#endif // _SLDRSPAWNPOINTSTRUCT