#ifndef _SLDRSPAWNPOINTSTRUCT #define _SLDRSPAWNPOINTSTRUCT #include "Kyoto/Streams/CInputStream.hpp" struct SLdrSpawnPointStruct { SLdrSpawnPointStruct(); ~SLdrSpawnPointStruct(); int powerBeam; int darkBeam; int lightBeam; int annihilatorBeam; int powerBeamCombo; int darkBeamCombo; int lightBeamCombo; int annihilatorBeamCombo; int chargeComboUpgrade; int combatVisor; int scanVisor; int darkVisor; int echoVisor; int variaSuit; int darkSuit; int lightSuit; int morphBall; int boostBall; int spiderBall; int bomb; int lightBomb; int darkBomb; int annihilatorBomb; int chargeUpgrade; int grappleBeam; int doubleJump; int gravityBoost; int seeker; int screwAttack; int translatorUpgrade; int templeKey1; int templeKey2; int templeKey3; int templeKey4; int templeKey5; int templeKey6; int templeKey7; int templeKey8; int templeKey9; int sandKey1; int sandKey2; int sandKey3; int swampKey1; int swampKey2; int swampKey3; int cliffsideKey1; int cliffsideKey2; int cliffsideKey3; int energy; int energyTank; int unknown_0x161898dc; int powerBomb; int missile; int darkBeamAmmo; int lightBeamAmmo; int percentageIncrease; int miscCounter1; int miscCounter2; int miscCounter3; int miscCounter4; int changeToPowerBeam; int changeToDarkBeam; int changeToLightBeam; int changeToAnnihilatorBeam; int multiChargeUpgrade; int invisibility; int amplifiedDamage; int invincibility; int unknown_0x66ae338e; int unknown_0x210e495e; int unknown_0x1c6e60ee; int unknown_0xae4ebcfe; int fragCount; int diedCount; int archenemyCount; int persistentCounter1; int persistentCounter2; int persistentCounter3; int persistentCounter4; int persistentCounter5; int persistentCounter6; int persistentCounter7; int persistentCounter8; int changeToCombatVisor; int changeToScanVisor; int changeToDarkVisor; int changeToEchoVisor; int coinAmplifier; int coinCounter; int unlimitedMissiles; int unlimitedBeamAmmo; int darkShield; int lightShield; int absorbAttack; int deathBall; int scanVirus; int visorStatic; int beamWeaponsDisabled; int missileWeaponsDisabled; int unknown_0x32f5e918; int disableBall; int disableDoubleJump; int activateMorphballBoost; int hackedEffect; int activateMorphballDamage; int translatorUpgrade1; int translatorUpgrade2; int translatorUpgrade3; int translatorUpgrade4; }; void LoadTypedefSLdrSpawnPointStruct(SLdrSpawnPointStruct&, CInputStream&); #endif // _SLDRSPAWNPOINTSTRUCT