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17 lines
302 B
C++
17 lines
302 B
C++
#ifndef _SLDRLAYERSWITCH
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#define _SLDRLAYERSWITCH
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrLayerSwitch {
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SLdrLayerSwitch();
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~SLdrLayerSwitch();
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int areaId;
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int layerNumber;
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};
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void LoadTypedefSLdrLayerSwitch(SLdrLayerSwitch&, CInputStream&);
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#endif // _SLDRLAYERSWITCH
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