#ifndef _SLDRLAYERSWITCH #define _SLDRLAYERSWITCH #include "Kyoto/Streams/CInputStream.hpp" struct SLdrLayerSwitch { SLdrLayerSwitch(); ~SLdrLayerSwitch(); int areaId; int layerNumber; }; void LoadTypedefSLdrLayerSwitch(SLdrLayerSwitch&, CInputStream&); #endif // _SLDRLAYERSWITCH