Files
2023-08-10 00:01:20 +03:00

21 lines
387 B
C++

#ifndef _SLDRFLAREDEF
#define _SLDRFLAREDEF
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrFlareDef {
SLdrFlareDef();
~SLdrFlareDef();
CAssetId texture;
float position;
float scale;
CColor color;
};
void LoadTypedefSLdrFlareDef(SLdrFlareDef&, CInputStream&);
#endif // _SLDRFLAREDEF