#ifndef _SLDRFLAREDEF #define _SLDRFLAREDEF #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/SObjectTag.hpp" #include "Kyoto/Streams/CInputStream.hpp" struct SLdrFlareDef { SLdrFlareDef(); ~SLdrFlareDef(); CAssetId texture; float position; float scale; CColor color; }; void LoadTypedefSLdrFlareDef(SLdrFlareDef&, CInputStream&); #endif // _SLDRFLAREDEF