Files
Henrique Gemignani Passos Lima 470cb479e8 Add Splines to SLdr
2025-01-14 03:40:29 +02:00

20 lines
474 B
C++

#ifndef _SLDRDYNAMICLIGHTFALLOFF
#define _SLDRDYNAMICLIGHTFALLOFF
#include "Kyoto/Math/CMayaSpline.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrDynamicLightFalloff {
SLdrDynamicLightFalloff();
~SLdrDynamicLightFalloff();
int falloffType;
SLdrSpline falloffRate;
float falloffRateDuration;
bool falloffRateLoops;
};
void LoadTypedefSLdrDynamicLightFalloff(SLdrDynamicLightFalloff&, CInputStream&);
#endif // _SLDRDYNAMICLIGHTFALLOFF