#ifndef _SLDRDYNAMICLIGHTFALLOFF #define _SLDRDYNAMICLIGHTFALLOFF #include "Kyoto/Math/CMayaSpline.hpp" #include "Kyoto/Streams/CInputStream.hpp" struct SLdrDynamicLightFalloff { SLdrDynamicLightFalloff(); ~SLdrDynamicLightFalloff(); int falloffType; SLdrSpline falloffRate; float falloffRateDuration; bool falloffRateLoops; }; void LoadTypedefSLdrDynamicLightFalloff(SLdrDynamicLightFalloff&, CInputStream&); #endif // _SLDRDYNAMICLIGHTFALLOFF