Files
echoes/include/MetroidPrime/ScriptLoader/Struct/SLdrTweakPlayerRes.hpp

26 lines
856 B
C++

#ifndef _SLDRTWEAKPLAYERRES
#define _SLDRTWEAKPLAYERRES
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTBallTransitionResources.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTGunResources.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayerRes_AutoMapperIcons.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayerRes_MapScreenIcons.hpp"
#include "rstl/string.hpp"
struct SLdrTweakPlayerRes {
SLdrTweakPlayerRes();
~SLdrTweakPlayerRes();
rstl::string instanceName;
SLdrTweakPlayerRes_AutoMapperIcons autoMapperIcons;
SLdrTweakPlayerRes_MapScreenIcons mapScreenIcons;
SLdrTBallTransitionResources ballTransitionResources;
SLdrTGunResources cinematicResources;
float unknown;
};
void LoadTypedefSLdrTweakPlayerRes(SLdrTweakPlayerRes&, CInputStream&);
#endif // _SLDRTWEAKPLAYERRES