#ifndef _SLDRTWEAKPLAYERRES #define _SLDRTWEAKPLAYERRES #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrTBallTransitionResources.hpp" #include "MetroidPrime/ScriptLoader/SLdrTGunResources.hpp" #include "MetroidPrime/ScriptLoader/SLdrTweakPlayerRes_AutoMapperIcons.hpp" #include "MetroidPrime/ScriptLoader/SLdrTweakPlayerRes_MapScreenIcons.hpp" #include "rstl/string.hpp" struct SLdrTweakPlayerRes { SLdrTweakPlayerRes(); ~SLdrTweakPlayerRes(); rstl::string instanceName; SLdrTweakPlayerRes_AutoMapperIcons autoMapperIcons; SLdrTweakPlayerRes_MapScreenIcons mapScreenIcons; SLdrTBallTransitionResources ballTransitionResources; SLdrTGunResources cinematicResources; float unknown; }; void LoadTypedefSLdrTweakPlayerRes(SLdrTweakPlayerRes&, CInputStream&); #endif // _SLDRTWEAKPLAYERRES