Files
echoes/include/MetroidPrime/ScriptLoader/Struct/SLdrFlyerSwarm.hpp

30 lines
893 B
C++

#ifndef _SLDRFLYERSWARM
#define _SLDRFLYERSWARM
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrBasicSwarmProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrFlyerSwarm {
SLdrFlyerSwarm();
~SLdrFlyerSwarm();
SLdrEditorProperties editorProperties;
SLdrActorParameters actorInformation;
SLdrAnimationParameters animationInformation;
bool active;
SLdrBasicSwarmProperties basicSwarmProperties;
float unknown_0x4a85a2da;
float unknown_0x10cccd3c;
float unknown_0x1e8e90a4;
float unknown_0x262e586d;
float rollUprightSpeed;
float rollUprightMinAngle;
};
void LoadTypedefSLdrFlyerSwarm(SLdrFlyerSwarm&, CInputStream&);
#endif // _SLDRFLYERSWARM