Files
echoes/include/MetroidPrime/ScriptLoader/Struct/SLdrConditionalRelay.hpp

24 lines
687 B
C++

#ifndef _SLDRCONDITIONALRELAY
#define _SLDRCONDITIONALRELAY
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrConditionalTest.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrConditionalRelay {
SLdrConditionalRelay();
~SLdrConditionalRelay();
SLdrEditorProperties editorProperties;
bool triggerOnFirstThink;
int multiplayerMaskAndNegate;
SLdrConditionalTest conditional1;
SLdrConditionalTest conditional2;
SLdrConditionalTest conditional3;
SLdrConditionalTest conditional4;
};
void LoadTypedefSLdrConditionalRelay(SLdrConditionalRelay&, CInputStream&);
#endif // _SLDRCONDITIONALRELAY