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19 lines
415 B
C++
19 lines
415 B
C++
#ifndef _SLDRCANNONBALL
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#define _SLDRCANNONBALL
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrCannonBall {
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SLdrCannonBall();
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~SLdrCannonBall();
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SLdrEditorProperties editorProperties;
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CAssetId effect;
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};
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void LoadTypedefSLdrCannonBall(SLdrCannonBall&, CInputStream&);
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#endif // _SLDRCANNONBALL
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