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19 lines
463 B
C++
19 lines
463 B
C++
#ifndef _SLDRTWEAKPLAYER_GRAPPLEBEAM
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#define _SLDRTWEAKPLAYER_GRAPPLEBEAM
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrTweakPlayer_GrappleBeam {
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SLdrTweakPlayer_GrappleBeam();
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~SLdrTweakPlayer_GrappleBeam();
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float travelSpeed;
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float xWaveAmplitude;
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float zWaveAmplitude;
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float anglePhaseDelta;
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};
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void LoadTypedefSLdrTweakPlayer_GrappleBeam(SLdrTweakPlayer_GrappleBeam&, CInputStream&);
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#endif // _SLDRTWEAKPLAYER_GRAPPLEBEAM
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