Files
echoes/include/MetroidPrime/ScriptLoader/SLdrTweakPlayer_GrappleBeam.hpp

19 lines
463 B
C++

#ifndef _SLDRTWEAKPLAYER_GRAPPLEBEAM
#define _SLDRTWEAKPLAYER_GRAPPLEBEAM
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrTweakPlayer_GrappleBeam {
SLdrTweakPlayer_GrappleBeam();
~SLdrTweakPlayer_GrappleBeam();
float travelSpeed;
float xWaveAmplitude;
float zWaveAmplitude;
float anglePhaseDelta;
};
void LoadTypedefSLdrTweakPlayer_GrappleBeam(SLdrTweakPlayer_GrappleBeam&, CInputStream&);
#endif // _SLDRTWEAKPLAYER_GRAPPLEBEAM