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18 lines
460 B
C++
18 lines
460 B
C++
#ifndef _SLDRTWEAKPLAYERGUN_HOLSTERING
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#define _SLDRTWEAKPLAYERGUN_HOLSTERING
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrTweakPlayerGun_Holstering {
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SLdrTweakPlayerGun_Holstering();
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~SLdrTweakPlayerGun_Holstering();
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float gunHolsterTime;
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float gunNotFiringTime;
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float gunHolsteredAngle;
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};
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void LoadTypedefSLdrTweakPlayerGun_Holstering(SLdrTweakPlayerGun_Holstering&, CInputStream&);
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#endif // _SLDRTWEAKPLAYERGUN_HOLSTERING
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