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echoes/include/MetroidPrime/ScriptLoader/SLdrDynamicLightFalloff.hpp

20 lines
474 B
C++

#ifndef _SLDRDYNAMICLIGHTFALLOFF
#define _SLDRDYNAMICLIGHTFALLOFF
#include "Kyoto/Math/CMayaSpline.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrDynamicLightFalloff {
SLdrDynamicLightFalloff();
~SLdrDynamicLightFalloff();
int falloffType;
SLdrSpline falloffRate;
float falloffRateDuration;
bool falloffRateLoops;
};
void LoadTypedefSLdrDynamicLightFalloff(SLdrDynamicLightFalloff&, CInputStream&);
#endif // _SLDRDYNAMICLIGHTFALLOFF