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21 lines
551 B
C++

#ifndef _SLDRSPORBTOP
#define _SLDRSPORBTOP
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
struct SLdrSporbTop {
SLdrSporbTop();
~SLdrSporbTop();
SLdrEditorProperties editorProperties;
SLdrPatternedAITypedef patterned;
SLdrActorParameters actorInformation;
};
void LoadTypedefSLdrSporbTop(SLdrSporbTop&, CInputStream&);
#endif // _SLDRSPORBTOP