Files
echoes/include/MetroidPrime/ScriptLoader/Struct/SLdrRandomRelay.hpp

21 lines
455 B
C++

#ifndef _SLDRRANDOMRELAY
#define _SLDRRANDOMRELAY
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrRandomRelay {
SLdrRandomRelay();
~SLdrRandomRelay();
SLdrEditorProperties editorProperties;
int count;
int randomAdjust;
bool percentCount;
bool isRandomChance;
};
void LoadTypedefSLdrRandomRelay(SLdrRandomRelay&, CInputStream&);
#endif // _SLDRRANDOMRELAY