Files
echoes/include/MetroidPrime/ScriptLoader/Struct/SLdrDigitalGuardianHead.hpp

23 lines
765 B
C++

#ifndef _SLDRDIGITALGUARDIANHEAD
#define _SLDRDIGITALGUARDIANHEAD
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrDigitalGuardianHeadData.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
struct SLdrDigitalGuardianHead {
SLdrDigitalGuardianHead();
~SLdrDigitalGuardianHead();
SLdrEditorProperties editorProperties;
SLdrPatternedAITypedef patterned;
SLdrActorParameters actorInformation;
SLdrDigitalGuardianHeadData digitalGuardianHeadData;
};
void LoadTypedefSLdrDigitalGuardianHead(SLdrDigitalGuardianHead&, CInputStream&);
#endif // _SLDRDIGITALGUARDIANHEAD