Files
echoes/include/MetroidPrime/ScriptLoader/Struct/SLdrDamageActor.hpp

19 lines
453 B
C++

#ifndef _SLDRDAMAGEACTOR
#define _SLDRDAMAGEACTOR
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrDamageActor {
SLdrDamageActor();
~SLdrDamageActor();
SLdrEditorProperties editorProperties;
SLdrDamageInfo damage;
};
void LoadTypedefSLdrDamageActor(SLdrDamageActor&, CInputStream&);
#endif // _SLDRDAMAGEACTOR