Files
echoes/include/MetroidPrime/ScriptLoader/Struct/SLdrCannonBall.hpp

19 lines
419 B
C++

#ifndef _SLDRCANNONBALL
#define _SLDRCANNONBALL
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrCannonBall {
SLdrCannonBall() {}
~SLdrCannonBall() {}
SLdrEditorProperties editorProperties;
CAssetId effect;
};
void LoadTypedefSLdrCannonBall(SLdrCannonBall&, CInputStream&);
#endif // _SLDRCANNONBALL