#ifndef _SLDRCANNONBALL #define _SLDRCANNONBALL #include "Kyoto/SObjectTag.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrCannonBall { SLdrCannonBall() {} ~SLdrCannonBall() {} SLdrEditorProperties editorProperties; CAssetId effect; }; void LoadTypedefSLdrCannonBall(SLdrCannonBall&, CInputStream&); #endif // _SLDRCANNONBALL