Files
echoes/include/MetroidPrime/ScriptLoader/Struct/SLdrAtomicAlpha.hpp

31 lines
873 B
C++

#ifndef _SLDRATOMICALPHA
#define _SLDRATOMICALPHA
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
struct SLdrAtomicAlpha {
SLdrAtomicAlpha();
~SLdrAtomicAlpha();
SLdrEditorProperties editorProperties;
SLdrPatternedAITypedef patterned;
SLdrActorParameters actorInformation;
CAssetId bombWeapon;
CAssetId bombModel;
SLdrDamageInfo bombDamage;
float bombDropDelay;
float bombReappearDelay;
float bombReappearTime;
bool invisible;
bool homeWhileCharging;
};
void LoadTypedefSLdrAtomicAlpha(SLdrAtomicAlpha&, CInputStream&);
#endif // _SLDRATOMICALPHA