Files
echoes/include/MetroidPrime/ScriptLoader/Struct/SLdrActorKeyframe.hpp

22 lines
490 B
C++

#ifndef _SLDRACTORKEYFRAME
#define _SLDRACTORKEYFRAME
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrActorKeyframe {
SLdrActorKeyframe();
~SLdrActorKeyframe();
SLdrEditorProperties editorProperties;
int animationIndex;
bool loop;
float loopDuration;
int unknown;
float playbackRate;
};
void LoadTypedefSLdrActorKeyframe(SLdrActorKeyframe&, CInputStream&);
#endif // _SLDRACTORKEYFRAME