Files
echoes/include/MetroidPrime/ScriptLoader/Struct/SLdrAIMannedTurret.hpp

21 lines
556 B
C++

#ifndef _SLDRAIMANNEDTURRET
#define _SLDRAIMANNEDTURRET
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrUnknownStruct3.hpp"
struct SLdrAIMannedTurret {
SLdrAIMannedTurret();
~SLdrAIMannedTurret();
SLdrEditorProperties editorProperties;
SLdrUnknownStruct3 unknownStruct3;
spline patrolHorizSpline;
spline patrolVerticalSpline;
};
void LoadTypedefSLdrAIMannedTurret(SLdrAIMannedTurret&, CInputStream&);
#endif // _SLDRAIMANNEDTURRET