#ifndef _SLDRAIMANNEDTURRET #define _SLDRAIMANNEDTURRET #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrUnknownStruct3.hpp" struct SLdrAIMannedTurret { SLdrAIMannedTurret(); ~SLdrAIMannedTurret(); SLdrEditorProperties editorProperties; SLdrUnknownStruct3 unknownStruct3; spline patrolHorizSpline; spline patrolVerticalSpline; }; void LoadTypedefSLdrAIMannedTurret(SLdrAIMannedTurret&, CInputStream&); #endif // _SLDRAIMANNEDTURRET